Necklace of Wind
Whenever Necklace of Wind enters the battlefield, each white
creature you control gets +1/+1 and target creature gains
flying
{1}{w}, {t}: detain target creature with power 4 or less until end
of turn
{4}{w}, sacrifice Necklace of wind: each white creature you control
gains flying until end of turn. Destroy target flying creature you
don't control
"Do not underestimate the power of wind"
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