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Neverland
{t}: Add 1 mana of any color to your mana pool,
other than the color Neverland produced last turn.
When Neverland enters the battlefield, it gets 6
dream counters. As long as a dream counter is on Neverland, creatures can't get +1/+1 counters.
At the beginning of each turn, remove a dream counter.
Any player may pay {p/c} to remove a dream counter from Neverland.


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