Neverwinter Hydra
by on
Neverwinter Hydra
by on

Neverwinter Hydra

As Neverwinter Hydra enters the battlefield, roll X d6. It enters with a
number of +1/+1 counters on it equal to
the total of those results.
Trample
Ward {4} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {4}.)

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