N.M.P.
Vigilance
When N.M.P. enters the battlefield, it phases
out.
When N.M.P. becomes the target of a spell or ability, it phases
out.
When N.M.P. attacks a player that controls no creatures, it gets
+4/+0 until end of turn.
"Hark! 'Tis Nake--nay, nay. My mistake. 'Tis but
yonder castle turret."
Card Comments