NO FOE TOO GREAT TO SUBDUE
by on
NO FOE TOO GREAT TO SUBDUE
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NO FOE TOO GREAT TO SUBDUE
NO FOE TOO GREAT TO SUBDUE

Use this Stratagem in the Fight phase, when a DEATHWING KNIGHTS unit from your army is chosen to fight. Until the end of the phase, each time a model in that DEATHWING KNIGHTS unit makes an attack with a mace of absolution against an enemy VEHICLE or MONSTER unit, add 1 to that attack’s wound roll and improve the Armour Penetration characteristic of that attack by l

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