No Shenanigans
by on
No Shenanigans
by on

No Shenanigans

Hidden Agenda (Start the game with this conspiracy
face down in the command zone. You may turn this
conspiracy face up at any time.)

If a spell or ability would create a magic subgame, counter that spell or ability.
If a spell or ability would cause a player to skip a
turn, or change the turn order, counter that spell
or ability.
Whenever a player casts an Un-card or Custom
card, that player loses 3 life.

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