NOCTURNE, Limits Broken
Menace, Provoke
Nightbound (If a player cast at least two spells
during their own turn, it becomes day next turn.)
Other Spirits, Demons and Horrors you control
have Menace; When another creature with
Menace you control enters the field, give
opponents' creatures -1/-0 until end of turn.
Lose all counters and transform me back if
it is Day.
Card Comments