Mtgcardsmith Order Print
Nowhere to run
by on
Nowhere to run
by on

Nowhere to run

Flash

When this enchantment enters, target creature an opponent controls gets -3/-3 until end of turn.

Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.

Love this card?

Support JamesF64's creations
with a gift of Premium Membership!

Gift

Card Comments 0

No comments yet. Be the first to comment!