Nurture the Wilds
by on
Nurture the Wilds
by on

Nurture the Wilds

Choose one - Target player gains 7 life; or target creature gains +3/+3 and trample until end of turn.
Ensoul 8 - (If you cast this spell for {4}{w}{r}{g}, as it resolves, instead of putting it in your grave yard, put eight +1/+1 counters on this card and it becomes a 0/0 green Elemental creature with trample.)

Love this card?

Support fraziel07's creations
with a gift of Premium Membership!

Gift

Card Comments