Oath-Sworn Seraphim
{1}{w}: Oathsworn Seraphim gains flying until the end of turn.
Knights you control have hexproof as long as they are untapped.
"When I first met Kane, I thought him a madman. He seemed no
different from the psychopaths he defected from, but when the first
armor-clad angel descended to answer his prayers, I was truly
baffled,"
— Tess Lauren, Senior Chancellor
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