Oberon, Captain of the Fae
by on
Oberon, Captain of the Fae
by on

Oberon, Captain of the Fae

Hexproof, flying, trample
When Oberon enters the battlefield, return up
to three target permanents to their owner's hand.
At the beginning of your first main phase,
choose a creature you control. Until your next
turn, it gains hexproof and trample, and if it's
green it gains reach.

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