Occult Windmill
by on
Occult Windmill
by on

Occult Windmill

{t}: Add {b} or {c}
Pay 5 life: Creatures you control gain
swampwalk until end of turn.
Pay 10 life: Target creature gains Infect
until end of turn.
Pay 20 life: Draw 7 cards and untap all your permanents.

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