Okamaru
Flying, haste, hexproof, indestructible, vigilance
Gains +1/+1 for every card you have
In hand, and on the field.
{w}{u}{b}{r}{g}: Gains death touch, double strike, lifelink,
menace, and trample until the end of turn.
Mana sources you control produce all colors.
Sorcery, Instant, and Enchantment spells you play
cost {0} to play, and have Flashback while in your graveyard
(Flashback cost is equal to the
card's mana cost). Can play any amount of lands.
Untap your lands during all Untap Phases.
Card Comments