Oko, the Trickster
by on
Oko, the Trickster
by on

Oko, the Trickster

{t}: Put two +1/+1 counters on up to 2 creatures
you control.
{0}: Until end of turn, Oko, the Trickster becomes
a copy of a target creature. Prevent all damage
that would be dealt to him.
Exile Oko, the Trickster: All Creatures you control
Gain Vigilance, Flash, Trample, Haste, Lifelink,
Double Strike, and Reach. Creatures also get
+12/+5.
"I am awesome!"

Love this card?

Support elig801cub's creations
with a gift of Premium Membership!

Gift

Card Comments