Oko, the Trickster
{t}: Put two +1/+1 counters on up to 2 creatures
you control.
{0}: Until end of turn, Oko, the Trickster becomes
a copy of a target creature. Prevent all damage
that would be dealt to him.
Exile Oko, the Trickster: All Creatures you control
Gain Vigilance, Flash, Trample, Haste, Lifelink,
Double Strike, and Reach. Creatures also get
+12/+5.
"I am awesome!"
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