Olimar, Pikmin Savior
When Olimar enters the battlefield, each player creates a 1/1
Pikmin creature token.
Pikmins your opponents control have, "At the beginning of your
upkeep, you lose a life. This creature can't be sacrificed."
Pikmins you control
have, "At the beginning of your upkeep, you gain
a life." Pikmin creatures can't attack you.
{g}{w}: Each player creates a 1/1 Pikmin creature
token.
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