Olivert Cross
Doss Lute - Pay {2}, Roll a d6, Olivert Cross gains ability
untill end of turn
1 - Olivert Cross gets -2/-2
2 - Vigilance
3 - Lifelink
4 - Hexproof
5 - Flying
6 - Double strike and Indestructible
Run Away! - If Olivert Cross becomes blocked during combat
you may return them to your hand
Card Comments