Olivert Cross
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Olivert Cross
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Olivert Cross

Doss Lute - Pay {2}, Roll a d6, Olivert Cross gains ability untill end of turn

1 - Olivert Cross gets -2/-2
2 - Vigilance
3 - Lifelink
4 - Hexproof
5 - Flying
6 - Double strike and Indestructible

Run Away! - If Olivert Cross becomes blocked during combat you may return them to your hand

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