Olore, Ancient as Time
Flying, Indestructible
Whenever a opponent loses life put that many
time counters on Olore at the beginning of your
end step if Olore has 100 time counters on it you
win the game. Counters remain on Olore as it
moves to any zone other than a player's hand or
library.
{b}{r}, {t}: Each opponent loses 3 life
Card Comments