One-Man Caravan Scuttler
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One-Man Caravan Scuttler
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One-Man Caravan Scuttler

At the beginning of your upkeep, you may
have One-Man Caravan Scuttler become a
Vehicle until end of turn. If you do, it isn't
a creature until end of turn, and it gets +2/+1
and gains crew 1, plainswalk, and vigilance.
If One-Man Caravan Scuttler is a Vehicle, if
it becomes crewed, up to one creature that
crewed it gains hexproof until end of turn.
Cycling {1}{u}

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