Ooze of the Undercity
by on
Ooze of the Undercity
by on

Ooze of the Undercity
Ooze of the Undercity

As an additional cost to cast this spell,
remove a +1/+1 counter from a creature
you control.
Escaped Simic experiments find no safe harbor among the other guilds, and sooner or later lay claim to their corner of the undercity.

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