OrangeSawMan
OrangeSawMan get X +1/+1 counters.
If X is above 10 it gets infect.
You may play 2 additional lands
on each of your turns.
{p/g}{p/r}{t} Put 2 +1/+1 counters
on OrangeSawMan
{10}{r}{r}{g}{g} Triple the number of +1/+1
counters on target creature.
At your end step, if you don't control
10 or more lands, you lose the game.
Card Comments