Wild Mage Armor: Light (AC 13) Primary Ability: Cha(+4/+2) Saves: Con, Cha(+6/+3) Skills: Decp, Pers(+5/+2) Signature Action: Spell Attack: +6 Roll 1d4: 1 = acid splash/2 = fire bolt 3 = poison spray/4 = ray of frost.
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