Orion, King in the Woods
Haste, trample, forestwalk
Wild Hunt {2}{g}: Elf creatures you control get
+2/+2 and gain vigilance until end of turn. Spirit creatures you
control get +2/+2 and gain
trample.
Eternal cycle: If Orion, King in the Woods
should be put into the graveyard from play, exile
it instead. During your end-step, exile Orion
King in the Woods. At beginning of your upkeep,
you may cast Orion, King in the Woods from
exile without paying its mana cost.
Card Comments