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Orrùn, Aeon Warped
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Orrùn, Aeon Warped
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Orrùn, Aeon Warped

Spells in your hand have warp {4}.

Void— Whenever another nonland permanent leaves the battlefield or is warped, add {c}{c}

Warp {1}{c} (You may cast this card from your hand, the command zone or exile for it's warped cost. If you do, exile this creature at the beginning of the next end step, you may cast it from exile on a later turn.)

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