Oryx
Flying
{b}: Up to 3 target creature gets -1/-0 and loses all abilities
until your next turn. Escalate{2}.
Whenever Oryx dies, you may pay {2}{b}. If you do, exile it, and
return it to the battlefield tapped and transformed during the 3rd
upkeep after it died. It doesn't untap that turn.
Whenever you cast Oryx from the command zone, if he has been
transformed twice or more this game, transform him when he enters
the battlefield.
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