Otherworld Angel
Flash, flying, lifelink, vigilance
Enchantment, Angel, Fox, and Spirit creatures
you control get +2/+2 and have insight
(Whenever you gain 3 or more life, you may draw
a card or choose a land you control and untap it.)
{w}{w}{w}: Put Otherworld Angel onto the
battlefield from your hand. Activate this ability
only if a player has gained 3 or more life this
turn.
Card Comments