Overcharged
Make an attack roll against nothing. You may
store each hit to use later against a target. You
can use this card over multiple days to store a
maximum of ten hits.
For each day any number of hits are being
stored, roll 1d10. If you roll equal to or less
than the number of hits stored, you ship, and
this card, explode. and are destroyed.
You will respawn in five days.
Card Comments