Packblood Wolf
At the start of your turn, if it's Day, tap this card.
This card must attack if able, and gains +1/+0 for
each other attacking Wolf.
There's a certain feeling of ferocity one gets when their
packmate is in danger. It's the kind of ferocity that is suicidal
to even attempt to face in combat. And
likewise for the wolf, there's no use trying to resist this
ferocity. We've begun to call this the "Packblood",
since it feels as if adrenaline was injected into your
bloodstream.
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