Packblood Wolf
by on
Packblood Wolf
by on

Packblood Wolf

At the start of your turn, if it's Day, tap this card.
This card must attack if able, and gains +1/+0 for
each other attacking Wolf.
There's a certain feeling of ferocity one gets when their packmate is in danger. It's the kind of ferocity that is suicidal to even attempt to face in combat. And
likewise for the wolf, there's no use trying to resist this ferocity. We've begun to call this the "Packblood",
since it feels as if adrenaline was injected into your bloodstream.

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