Pain Compliance
by on
Pain Compliance
by on

Pain Compliance
Pain Compliance


Until end of turn, if a player would lose life, that player loses twice that much life instead.

When torture alone will not do, uniquely nefarious mages turn to blood magic that amplifies the victim's senses. Those that do not
die quickly, go mad and die slowly in agony.

1 Favorites
Love this card?

Support MrRansom's creations
with a gift of Premium Membership!

Gift

Card Comments