Palam, Instrumental Peace
Each creature you control gets +1/+1 for each
unequipped Equipment you control
At the end of combat on your turn, you gain 1
life for each creature, you control that did not
attack this turn, then if 3 or more knights did
not attack this turn, you may search your
library for an Equipment, and put it onto the
battlefield. If you searched your library this
way, shuffle.
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