Paroxysm
by on
Paroxysm
by on

Paroxysm
Paroxysm

Warp 6, 18" no sight necessary. Until your next Psychic phase, that unit cannot fight in the Fight
phase until all other units that are able to have
done so. If the target unit has an ability that
allows it to fight first in the Fight phase, it
instead fights as if it didn't have this ability.
If both players have units that cannot fight
until all other units have done so, then
alternate choosing which of those units to
fight with, starting with the player whose
turn is taking place.

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