Pathfinder, Forward Scout
Insider Knowledge —At the beginning of your upkeep, look at the top card of each player's library.
Grappling Hook —{t}: Until end of turn, Pathfinder, Forward Scout gains flying and hexproof. Until end of turn, if a source would cause Pathfinder, Forward Scout to leave the battlefield as it has flying and hexproof, return it
to your hand.
Zipline Gun —{5}{w}{u}: Until end of turn, attacking creatures you control gain flying and hexproof.


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