Peril
Corrupt Song (This card casts {1} less to cast for
each Choir card in your graveyard), Ward {2}
Will of the Council—When this card enters the battlefield,
starting with you, each player votes
for Peril or Peace. If Peril had the most votes,
or the vote was tied, destroy all nonland
permanents. If Peace was chosen, creatures
cannot attack you unless their controller pays {2} for each
creature they control that is attacking
you until this card leaves your battlefield.
Card Comments