Persuasive Idealism
by on
Persuasive Idealism
by on

Persuasive Idealism

Play at the end of your turn.
Choose a region. Roll a d4 and place that
many neutral militia armies on each territory
in that region.
Roll a d2. That many defending armies in each
of those territories turn neutral. (the armies lost
are the defender's choice)

Love this card?

Support flamingfeather's creations
with a gift of Premium Membership!

Gift

Card Comments