Phantasmal Force
The target must make an INT saving throw. On a
fail, you create a phantasmal object, creature, or visible
phenomenon no larger
than a 10-ft cube and perceivable only by target
for the duration. Has no effect on undead /constructs. Target can
use action to examine
with Investigation check vs. spell save DC. Each
round on your turn, the phantasm can deal 1d6 psychic dmg to target
if w/in 5 ft.
Casting Time: 1 action Range: 60 ft
Components: V, S, M Duration: (C), up to 1 minute
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