Phil Swift
by on
Phil Swift
by on

Phil Swift
Phil Swift

+2: Search your library or graveyard for flex tape or flex seal. You may then play the card at 1/2 cost
+10: Place 3 +0/+1 counters on a creature or object of your choice. These counters remain for 5 turns before being removed.
-6: Send one of your opponent's creatures to your graveyard.

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