Piercing Arrow (transmutation)
Don’t make an attack roll for the attack. Instead, arrow fires
forward in a 1 ft wide, 30 ft long line. The arrow passes
harmlessly through objects, ignoring cover. Each creature in line
attempts a Dexterity saving throw.
•Failed save: creature takes damage as if hit by
the arrow, plus extra 1d6 piercing damage.
•Successful save: 1/2 damage. The piercing
damage increases to 2d6 at 18th level.
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