Pip the Troll
L5 M4 R1 Adventurer. Tricky. Medium 5.
Teleportation: Instead of moving you may place Pip the Troll on any
empty space.
Teleport Dodge 15: If Pip the Troll is attacked an at least one
skull is rolled. Roll D20/15+ Pip the Troll may use Teleportation,
he will not take any leaving engagement attacks.
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