Pipes of Haunting
You must be proficient with wind instruments to use these pipes.
They have 3 charges, regain d3 charges daily.
Expend 1 charge to create an eerie, spellbinding tune. Each
creature within 30 feet that hears you play must succeed on
a DC 15 WIS saving throw or become frightened of you for
1 minute. A creature that fails the saving throw can repeat it at
the end of each of its turns, ending the effect on itself on a
success. A creature that succeeds on its saving throw is immune to
the effect of these
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