Planar Dice
Each player begins the game with this card in his or her command
zone.
{0}: Roll a six-sided die. If you roll a one (Planechase),
draw a new card from the plane deck. If you roll a six
(Chaos), activate the current plane's Chaos ability. This
ability can only be activated at any time you could cast a sorcery,
and costs {1} more for each time you've activated this ability this
turn. (Its cost resets to {0} at the start of your next
turn.)
Card Comments