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Planes Strayer
+2: Create a 2/2 White/Blue Flying "Strayer's Mech". Then, you and target opponent draws an extra card at the beginning of your upkeep for one turn.
+2: All your cards gain haste, flying and vigilance until end of turn, you and target opponent draws an card.
-10: For each card your opponent drew because of Planes Strayer, he/she takes that much damage and puts x -1/-1 counter on all their cards.


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