Planes Strayer
+2: Create a 2/2 White/Blue Flying "Strayer's Mech". Then, you and
target opponent draws an extra card at the beginning of your upkeep
for one turn.
+2: All your cards gain haste, flying and vigilance until end of
turn, you and target opponent draws an card.
-10: For each card your opponent drew because of Planes Strayer,
he/she takes that much damage and puts x -1/-1 counter on all their
cards.
Card Comments