Playground The World
The Player Begins on the Black Circle in the Middle.
The outer Circles are indications.
{t}: Take a Turn in The GameWorld.
In the following order:
•Throw a Dice D-6: Draw an Action Card that
Corresponds to the Number that you've thrown.
•Play an Action Card in the World you're in:
If the Action was succesful:
Move one World closer to the Center.
The Player Wins when all Worlds are Completed.
Card Comments