Potencies (Rule Card 3)
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Potencies (Rule Card 3)
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Potencies (Rule Card 3)

confirm that the potency is not there. If no judge
is available then each other player may verify the library; 2) the player loses 4 life; 3) one of the
player's lands (chosen at random) 'burns out' (is
turned face down and may not be used or moved
for the rest of the game); 4) the player's turn immediately ends. Upon completion or failure to
cast a potency, or when the player's library has
been verified, that player shuffles his or her
library. Potencies may not be countered and leave
the ga

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