Praxma, the Living Isle
by on
Praxma, the Living Isle
by on

Praxma, the Living Isle
Praxma, the Living Isle

When Praxma enters the battlefield, sacrifice it unless it escaped.
When Praxma enters the battlefield or blocks, return target creature to its owner's hand unless they pay {2}. If they don't, draw a card.
Escape — {w}{w}{u}{u}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

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