Prevent Cognitive Overload -1
by on
Prevent Cognitive Overload -1
by on

Prevent Cognitive Overload -1

•When an otherworld is created, the players existing
within that otherworld are "copied". They become a
version of themselves, refered to as "identical player".
•The original "plane" is also considered to be an otherworld.
•An otherworld has its own zones: hand, battlefield, library and graveyard.
{bull}Commander can be cast into any otherworld.
{bull}An identical player takes its turn after the "original" player, and after any identical players created prior to itself.

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