Prevent Cognitive Overload -3
by on
Prevent Cognitive Overload -3
by on

Prevent Cognitive Overload -3

•An otherworld collapses if a player in it wins. Winner choose any one card in any zone, owned by any
player. An identical player may choose to cast it
without paying ANY cost or to relocate it onto
battlefield under that player's control.
•Then, each player shuffles the cards they own from
every zone of that collapsed otherworld and put them
at the bottom of an identical player's library.
•The game continues until there is a winner in the
last existing otherworld (which do

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