Primal Ferox
Vigilance, trample, indestructible
{2}: Choose one that hasn't been chosen this turn
from among flying, first strike, double strike, deathtouch, haste,
indestructible, lifelink,
menace, reach, trample, and vigilance. Target creature with that
ability loses it until end of
turn. Another target creature of Primal Ferox's
controller's choice gains that ability until end of
turn. Any player may activate this ability.
Card Comments