Prime Scheme
by on
Prime Scheme
by on

Prime Scheme

Kicker {2}{u}
Search your library for a creature card with mana value 2,
one with mana value 3, and one with mana value 5. Put
them onto the battlefield under your control. They gain
haste until end of turn. At the beginning of the next end
step, return them to their owner's hand.

If this spell was kicked, search your library for an
aditional creature card with mana value 7. Put it onto the
battlefield. It gains haste until end of turn. At the
beginning of the next end step, return it to its ow

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