Prism of Pain
by on
Prism of Pain
by on

Prism of Pain

Activate once per hour/fight, in response
to a "Triggering Event" (TE) causing you to
lose Health or gain Stress. Apply 1 or more:
1. TE was melee: damage the attacker.
2. TE = Health loss: your next attack deals
extra damage.
3. TE = Stress gain: your next roll has
advantage.
4. Boss caused TE: if you haven't already used
Rainbow Rocket Punch this fight, you may do so
without charging during your next turn.

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