Prismic, Heir to Creation
by on
Prismic, Heir to Creation
by on

Prismic, Heir to Creation

Flying, Trample, Hexproof
When Prismic deals combat damage to a player,
goad all creatures that player controls. They all
gain +2/+0 and trample until the beginning
of your next turn. Whenever a creature goaded
this way deals combat damage to a player,
you and that creature's controller each draw a card.
Discard two cards: Prismic gains +2/+0 and indestructible until end of turn.

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