Prismic, Heir to Creation
Flying, Trample, Hexproof
When Prismic deals combat damage to a player,
goad all creatures that player controls. They all
gain +2/+0 and trample until the beginning
of your next turn. Whenever a creature goaded
this way deals combat damage to a player,
you and that creature's controller each draw a card.
Discard two cards: Prismic gains +2/+0 and indestructible until end
of turn.
Card Comments